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Generative processes
Besim S. Hakim Essentially this article advocates the adoption and use of dynamic generative processes for town and neighborhood development vs the use of static blueprints of 'master plans' that produce fabricated built environments. Instead, those that are the product of generative processes have attributes that can be described as dynamic complex adaptive environments that embody the virtues of complexity and sustainability. The article also discusses the components of a generative program and how they are utilised for revitalization projects that are located within historic towns or heritage areas. Two case studies – Albuquerque, New Mexico and Muharraq and Manama, Bahrain – are discussed to show how the principles of a generative program are applied. Over time, the results of such a program for revitalization will maintain the integrity, characteristics, and sense of place of the area by avoiding the static results that freezes the built environment and produces museums that are of interest to tourists rather than the people living there.1 Introduction What is a generative process? The goal of this short article is to clarify what it is, and by doing so shed light on how it is different from the common processes of development currently used in many parts of the world. Although the study addresses the context and problems of historic towns or heritage districts in cities, the insight gained is applicable to new development projects as well as it is valuable for formulating policies and appropriate codes for projects that incorporate generative processes in their implementation.
Two maps from Bahrain (Figures 1a and b) visualise the difference of the built environment that resulted from a generative process and a preplanned and designed one. The latter type is based on a static plan in the form of a blueprint, commonly known as a 'master plan' that describes what needs to be done and which generates a fabricated structure. Whereas a generative program is one that creates built environments that are guided by a step-by-step procedure within a reasonable time frame. In essence a generative process tells us what to do, what actions to take to build or revitalise buildings, rather than detailed drawings that tells us what the end-result is supposed to be. Historic towns in many parts of the world were initially built following a generative process.2 When confronted with the task of revitalizing such historic towns today we must create the conditions that will allow a generative process to function and thrive.3
Generative system and its components I will put forward the essential components of a generative system. This is adapted from my insight of how traditional towns emerged from such a system and from my experience in designing programs for revitalizing historic towns. It is therefore an amalgamation from both sources.
A generative program must be composed of the following components:
I – Meta-principles comprised of ethical/legal norms that is derived from the history and value system of the society for which such a program is proposed.
To provide a concrete example of such principles I will use those that were predominant in Islamic societies. Similar principles were also predominant in non-Islamic societies around the Mediterranean. The following seven meta-principles are a part of ethical norms:
(i) Good intentions are the basis for sound decisions.
II – Private and public rights are fairly and equitably exercised.
In a generative bottom-up system most of the decisions affecting the built environment are made by the people living in their neighborhoods. Rights that affect those decisions have to be clearly articulated and understood by the public.
They are:
1. Right for abutting an adjacent neighbor, and the right of servitude and access. This will depend on the specific configurations of the site and buildings.
Public rights relate to transportation, infrastructure, and certain public facilities. The public authorities have to implement and maintain them.
III – Private and public responsibilities are properly allocated and implemented.
Historically, the responsibilities of private citizens and institutions in generative systems that were clearly evident in societies and cultures located around the Mediterranean basin were:
1. Utilizing the exterior Fina when needed and the responsibility for keeping it clean. (The Fina is a longitudinal space along the exterior wall of buildings about one meter wide. It has many useful purposes as the example in Figure 3 shows).7
Responsibilities of public authorities were:
1. Protecting the rights of the public.
IV – Control and Management.
It is important to establish a system of control and management that will be guided by the metaprinciples and that would ensure private and public rights are fairly and equitably exercised, and that responsibilities are properly followed by private and public parties. Such a system of control and management should be based locally and must have legitimacy to the people living in
the area or who will live there in the near future. One effective method that was predominant in many traditional societies was the system of neighborhood representatives, that is, one person is elected or selected/identified by the majority residents of a neighborhood to represent them at a council of representatives. If a council system were not used, then each representative would
have direct access to the ruling authority. In some traditional Greek communities a council of elders was responsible for the day-to-day affairs of a community including matters that related to building activities.
That was all that was needed in traditional societies to correctly control and manage the built environment. However, with changes that occurred in many societies since the first half of the 20th century plus the introduction of the municipal system in countries that traditionally did not have them, an intermediary became necessary. This role can take the form of the Office of Arbitrator and his/her technical and secretarial assistants. It can be a small office or a large one depending on the size of the community that it serves. Ideally a council of neighborhood representatives should select the Arbitrator. His/her primary responsibility would be to liaise between neighborhoods and the municipal central authorities. This is necessary to maintain a healthy generative process controlled by the people, that is, keeping it a bottom-up system. The Arbitrator will also be responsible for ensuring that all parts of a generative program function properly, and that the rights and responsibilities of private and public parties are respected and followed.
V – Rules and codes.
Another important component of a generative system are the necessary rules and codes that can be followed during the process of growth and change and for resolving unforeseen conflicts between neighbors. It is preferable that such a system of rules and codes is compatible with the ethical/legal norms, the rights and responsibilities of private and public parties, and should also
be linked in content to traditional local customs that are still viable socially and technically. They should also be proscriptive in nature and their intention clear, that is, what is to be achieved must be understood by everybody involved in the
generative process. They are to be open for interpretation in response to the peculiarities of each location and condition. Prescriptive codes that do not allow localised interpretation must be discouraged unless they are absolutely necessary. For examples of such codes developed recently for the Bahrain project discussed below, see Figures 4, 5, 6, and 7.
Highlights of two cases:
The earlier case developed for the city of Albuquerque, New Mexico in 19838 was essentially based on two tools of a generative program: the appraisal process, and planning principles and guidelines that are to be used as necessary in
specific parts of old town after a careful assessment and appraisal is made of a specific site and its surroundings. In other words, the generative program was designed for changes in the built fabric of an existing historic area that traces its history and its founding to 1706. The planning principles and guidelines were developed to ensure that results from change would maintain
the character and sense of place of the historic district. To ensure authenticity the Spanish Laws of the Indies, that date back to 1573 comprising 148 rules and codes, were carefully consulted. These laws influenced the physical parameters of old town at the time of its founding.
The other part of the generative program that was proposed is the Coordination Process between the city authorities and residents/users of the area. In the case of Old Town Albuquerque it was made up of three components: (i) certificate of appropriateness, (ii) city investment in public improvement projects due to the large amount of land owned by the city in the area, and (iii) user participation for projects initiated by the private sector. A number of steps for implementation were suggested as a part of the generative program that was specifically worked out for this project.
The case of the historic districts of Muharraq and Manama, Bahrain was developed in early 2006.9 The generative program for this project, as it should be for every project, was developed from a careful understanding of the history and traditional processes of the two historic districts.10 Although the case of old Muharraq and Manamahas similarities to other towns in the greater Islamic world, they also have certain unique
attributes.11 The generative program, which I developed for revitalization of these historic districts, was designed to ensure that the changes that will occur would maintain the character and sense of place of each district. This is a similar
goal that was established for the Old Town Albuquerque project described above. The general approach that I have used is similar to the outline of a generative program explained above in this article. It remains to be seen if the centralised authorities of Bahrain will adopt a generative program that is based on a bottom-up decision-making structure. In other words, are the authorities willing to revert to a system similar to the one that created those historic districts in the first place? If they do, then it will demonstrate serious intention to revitalise those areas following a generative program.
Conclusions and the future of generative processes
In the past generative processes were the norm in most cultures, that is they were the type of processes that shaped the morphology and form of what we currently refer to as 'vernacular architecture'. They were very different from
current 'modern' processes that have spread to many parts of the world.12 It is difficult to imagine that generative processes will make a comeback soon. However, they can at least be used for revitalizing historic towns and heritage districts within cities. This will ensure that authenticity will be maintained when revitalization is undertaken by a generative process that is derived from the uniqueness of a particular site and a thorough understanding of its history. Such an approach can embrace the use of modern materials and technologies were necessary or appropriate. It will also encourage residents of such places to maintain, improve, or renew their buildings, knowing that these activities will ensure the continuity of the general character and sense of place of their neighborhoods.
To summarise, the following are the attributes that must be present in a generative process:
Acknowledgements
1. The work on the Bahrain project, during January and February 2006, was undertaken with the collaboration of all employees of the Research and Development Department and its director, Dr. Falah al-Kubaisy, of the Bahraini Ministry of Municipalities and Agricultural Affairs (MoMAA) and all the consultants for the project who were present during that period. It was my pleasure to work with all of them. I would also like to acknowledge the assistance of Dr John Yarwood, from the UK, for providing me with valuable information from the work he did for Muharraq during the mid-1980s.
2. This extract is taken from the author's original manuscript. The definitive published version of this extract may be found at www.palgrave-journals.com/udi. Hakim, Besim, "Generative processes for revitalizing historic towns or heritage districts", in Urban Design International 12: 87-99; Palgrave Macmillan, London 2007 (ref doi:10.1057/palgrave.udi.9000194). Reproduced with permission of Palgrave Macmillan.
Email: arcan@sprynet.com
NOTES
[1] To my knowledge this approach was not considered or discussed until the early years of this decade. Amos Rapoport
confirmed this – by saying '...and this is a form of preservation that has not yet really been considered or investigated' – in his article 'A framework for studying vernacular design', Journal of Architectural and Planning Research, vol. 16, no. 1, 1999, pp. 52–64. Christopher Alexander in his recent four-volume book The Nature of Order, 2002–2005, discussed a similar approach in volume 2, chapter 6, titled 'Generated Structure'. He has also published in volumes 2 and 3 of this book built and unbuilt projects which he was involved in that are based on various aspects of this approach.
[2] For the analysis and findings of how this occurred in towns around the Mediterranean basin since antiquity including areas under Byzantine control or influence and later as a part of the Islamic world. See publications by this author, some of which are available on: www.charrettecenter.net/Hakim and his article in Urban Design International (2008)13, 21-40.
[3] The analogy is very clearly described by Lewis Wolpert in his book The Triumph of the Embryo, 1991, page 17 under the sub-heading – A Developmental Programme:'If the cells in the embryo 'know' where and when to change shape, contract, or move, then it begins to be possible to envisage a program for the development of form'. And 'We can think of this pattern of cell activities as being part of the embryo's developmental program. It is a program that contains the instructions for making the shapes. A key feature of a generative program is that it can be made up of quite simple instructions, yet generate very complex forms'. From the same author in his Principles of Development, 1997, page 21:'All the information for embryonic development is contained within a fertilised egg. So how is this information interpreted to give rise to an embryo? One possibility is that the structure of the organism is somehow encoded as a descriptive program in the genome, which contains a program of instructions for making the organism – a generative program. Consider origami, the art of paper folding. By folding a piece of paper in various directions, it is quite easy to make a paper hat or a bird from a single sheet. To describe in any detail the final form of the paper with the complex relationships between its parts is really very difficult, and not of much help in explaining how to achieve it. Much more useful and easier to formulate are instructions on how to fold the paper. The reason for this is that simple instructions about folding have complex spatial consequences. In development, gene action similarly sets in motion a sequence of events that can bring about profound changes in the embryo. One can thus think of the genetic information in the fertilised egg as equivalent to the folding instructions in origami: both contain a generative program for making a particular structure'.
[4] The Golden Rule of reciprocity is very ancient. A number of websites, available on the internet, discuss it. Socrates, Greek philosopher from the 5th century BCE, wrote: 'Do not do to others that which would anger you if others did it to you'.
[5] Refer to the reference cited in note 11 below.
[6] Refer to the discussion in note 12 below.
[7] For a detailed description of the Fina and how it is to be used, and the rights and responsibilities of the residents to their Fina, see my Arabic-Islamic Cities: Building and Planning Principles, London, 1986, pp. 27–31.
[8] Historic Old Town: Albuquerque, New Mexico – A Procedure for Guiding Change and Development Based on Patterns/Guidelines and Continuous Appraisal. For the Department of Community and Economic Development, City of Albuquerque, NM. Besim S. Hakim, Consultant, March 1983. Sixty-one page technical report plus appendices. Available at: www.charrettecenter.net/Hakim.
[9] This project was undertaken by the United Nations Development Program and the Bahraini Ministry of Municipalities
and Agricultural Affairs, titled: Capacity Building for Enhancement of Urban Governance. I developed the Control, Management and Coding aspects of a generative program. My report was completed at the end of February 2006.
[10] When developing a generative program for a specific site, it is imperative to do so based on the locality's history and customary practices that formed that built environment in the first place. Thus, such a generative program becomes unique to that particular project.
[11] For a detailed study of how customary laws and practices in each locality within the Islamic world achieved distinct architectural and urban form qualities, see my study: 'The "Urf" and its role in diversifying the architecture of traditional
Islamic cities', Journal of Architectural and Planning Research, vol. 11, no. 2, Summer 1994, pp. 108–127.
[12] For example the temporal priority issue is very different from current practice. If someone has built something, then the
person who comes later must legally pay attention to what is there and respond to it. This process is akin to weaving, that is,
the next act always responds to the previous act and completes it. Compared to current law, in most US cities, that provides
each person the same rights, regardless of the temporal sequence. Thus each project, and each lot, becomes an isolated island, with no significant relation to the whole, and is unable, for the same reason, to intensify the context in which it is located. A fundamental principle that was explicit in traditional generative processes is that a new construction shall not do harm to its surroundings. This is in reverse to the current approach of zoning law that is followed in most US cities, which implicitly accepts that each case is different, by applying strict geometrical regulations blindly. Another important practice in traditional generative processes is negotiating decisions that may cause harm to the surroundings and the means to avoid them.
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